//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float3 FalloffParameters;
//   float4 LightPosition;
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float4x4 ScreenToWorld;
//   float3 ShadowBufferSizeAndSoftTransitionScale;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                                   Reg   Size
//   -------------------------------------- ----- ----
//   ShadowModulateColor                    c0       1
//   ScreenPositionScaleBias                c1       1
//   MinZ_MaxZRatio                         c2       1
//   NvStereoEnabled                        c3       1
//   SampleOffsets                          c8       8
//   ScreenToWorld                          c16      4
//   ScreenToShadowMatrix                   c20      4
//   LightPosition                          c24      1
//   FalloffParameters                      c25      1
//   ShadowBufferSizeAndSoftTransitionScale c26      1
//   SceneColorTexture                      s0       1
//   NvStereoFixTexture                     s1       1
//   ShadowDepthTexture                     s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 1, 0.999000013
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov r1.xyz, c4.y
    endif
    cmp r0.xyz, -r0.x, v0.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r0.z, c4.z
    add r0.x, r0.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.y, v0.w
    mul r0.yw, r0.y, v0.xxzy
    mul r0.yw, r0.x, r0
    mul r1, r0.w, c21
    mad r1, c20, r0.y, r1
    mad r1, c22, r0.x, r1
    add r1, r1, c23
    rcp r1.w, r1.w
    min r2.x, r1.z, c4.w
    mad_pp r3, r1.xyxy, r1.w, c8
    texld_pp r4, r3, s2
    texld_pp r5, r3.zwzw, s2
    add r4, r2.x, -r4.wxyz
    add r5, r2.x, -r5.wxyz
    cmp_pp r4, r4, c4.y, c4.z
    cmp_pp r5, r5, c4.y, c4.z
    mul r3, r3, c26.xyxy
    frc_pp r3, r3
    mov_pp r6.xy, r4
    mov_pp r6.zw, r5.xyxy
    mov_pp r5.xy, r4.zwzw
    lrp_pp r4, r3.yyww, r5, r6
    mad_pp r5, r1.xyxy, r1.w, c9
    texld_pp r6, r5, s2
    texld_pp r7, r5.zwzw, s2
    add r6, r2.x, -r6.wxyz
    add r7, r2.x, -r7.wxyz
    cmp_pp r6, r6, c4.y, c4.z
    cmp_pp r7, r7, c4.y, c4.z
    mul r5, r5, c26.xyxy
    frc_pp r5, r5
    mov_pp r8.xy, r6
    mov_pp r8.zw, r7.xyxy
    mov_pp r7.xy, r6.zwzw
    lrp_pp r6, r5.yyww, r7, r8
    lrp_pp r7.xy, r3.xzzw, r4.ywzw, r4.xzzw
    lrp_pp r7.zw, r5.xyxz, r6.xyyw, r6.xyxz
    dp4_pp r1.z, r7, c4.x
    mad_pp r3, r1.xyxy, r1.w, c10
    texld_pp r4, r3, s2
    texld_pp r5, r3.zwzw, s2
    add r4, r2.x, -r4.wxyz
    add r5, r2.x, -r5.wxyz
    cmp_pp r4, r4, c4.y, c4.z
    cmp_pp r5, r5, c4.y, c4.z
    mul r3, r3, c26.xyxy
    frc_pp r3, r3
    mov_pp r6.xy, r4
    mov_pp r6.zw, r5.xyxy
    mov_pp r5.xy, r4.zwzw
    lrp_pp r4, r3.yyww, r5, r6
    mad_pp r5, r1.xyxy, r1.w, c11
    texld_pp r6, r5, s2
    texld_pp r7, r5.zwzw, s2
    add r6, r2.x, -r6.wxyz
    add r7, r2.x, -r7.wxyz
    cmp_pp r6, r6, c4.y, c4.z
    cmp_pp r7, r7, c4.y, c4.z
    mul r5, r5, c26.xyxy
    frc_pp r5, r5
    mov_pp r8.xy, r6
    mov_pp r8.zw, r7.xyxy
    mov_pp r7.xy, r6.zwzw
    lrp_pp r6, r5.yyww, r7, r8
    lrp_pp r7.xy, r3.xzzw, r4.ywzw, r4.xzzw
    lrp_pp r7.zw, r5.xyxz, r6.xyyw, r6.xyxz
    dp4_pp r2.y, r7, c4.x
    add_pp r1.z, r1.z, r2.y
    mad_pp r3, r1.xyxy, r1.w, c12
    texld_pp r4, r3, s2
    texld_pp r5, r3.zwzw, s2
    add r4, r2.x, -r4.wxyz
    add r5, r2.x, -r5.wxyz
    cmp_pp r4, r4, c4.y, c4.z
    cmp_pp r5, r5, c4.y, c4.z
    mul r3, r3, c26.xyxy
    frc_pp r3, r3
    mov_pp r6.xy, r4
    mov_pp r6.zw, r5.xyxy
    mov_pp r5.xy, r4.zwzw
    lrp_pp r4, r3.yyww, r5, r6
    mad_pp r5, r1.xyxy, r1.w, c13
    texld_pp r6, r5, s2
    texld_pp r7, r5.zwzw, s2
    add r6, r2.x, -r6.wxyz
    add r7, r2.x, -r7.wxyz
    cmp_pp r6, r6, c4.y, c4.z
    cmp_pp r7, r7, c4.y, c4.z
    mul r5, r5, c26.xyxy
    frc_pp r5, r5
    mov_pp r8.xy, r6
    mov_pp r8.zw, r7.xyxy
    mov_pp r7.xy, r6.zwzw
    lrp_pp r6, r5.yyww, r7, r8
    lrp_pp r7.xy, r3.xzzw, r4.ywzw, r4.xzzw
    lrp_pp r7.zw, r5.xyxz, r6.xyyw, r6.xyxz
    dp4_pp r2.y, r7, c4.x
    add_pp r1.z, r1.z, r2.y
    mad_pp r3, r1.xyxy, r1.w, c14
    texld_pp r4, r3, s2
    texld_pp r5, r3.zwzw, s2
    add r4, r2.x, -r4.wxyz
    add r5, r2.x, -r5.wxyz
    cmp_pp r4, r4, c4.y, c4.z
    cmp_pp r5, r5, c4.y, c4.z
    mul r3, r3, c26.xyxy
    frc_pp r3, r3
    mov_pp r6.xy, r4
    mov_pp r6.zw, r5.xyxy
    mov_pp r5.xy, r4.zwzw
    lrp_pp r4, r3.yyww, r5, r6
    mad_pp r5, r1.xyxy, r1.w, c15
    texld_pp r6, r5, s2
    texld_pp r7, r5.zwzw, s2
    add r6, r2.x, -r6.wxyz
    add r2, r2.x, -r7.wxyz
    cmp_pp r6, r6, c4.y, c4.z
    cmp_pp r2, r2, c4.y, c4.z
    mul r5, r5, c26.xyxy
    frc_pp r5, r5
    mov_pp r7.xy, r6
    mov_pp r7.zw, r2.xyxy
    mov_pp r2.xy, r6.zwzw
    lrp_pp r6, r5.yyww, r2, r7
    lrp_pp r2.xy, r3.xzzw, r4.ywzw, r4.xzzw
    lrp_pp r2.zw, r5.xyxz, r6.xyyw, r6.xyxz
    dp4_pp r1.x, r2, c4.x
    add_pp r1.x, r1.x, r1.z
    mul r1.yzw, r0.w, c17.xxyz
    mad r1.yzw, c16.xxyz, r0.y, r1
    mad r0.xyw, c18.xyzz, r0.x, r1.yzzw
    add r0.xyw, r0, c19.xyzz
    add r0.xyw, -r0, c24.xyzz
    mul r0.xyw, r0, c24.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c25.y, c25.z
    max r1.y, r0.x, c4.y
    mad r0.x, r1.y, -r1.y, c4.z
    max r1.y, r0.x, c4.y
    pow_pp r0.x, r1.y, c25.x
    add r2, -r0.z, c0
    mad r0, r0.x, r2, c4.z
    mul r1.x, r1.x, r1.x
    add r2, -r0, c4.z
    mad oC0, r1.x, r2, r0

// approximately 172 instruction slots used (19 texture, 153 arithmetic)
 